Are there known issues surrounding the ability to debug on PS4 when using Unreal Engine 4 with Visual Studio 2015? We are in the process of integrating Scaleform into our UE4 engine, and were told by Scaleform that “If you are developing a game for PS4 using UE4, and wants to debug a game on PS4, you need to use VisualStudio 2013, since there is no way to launch and debug UE4 on PS4 in VisualStudio 2015 in PS4 SDK 3.000”.
Is this true? Or is this just old information, and this should no longer be an issue?
Thanks,
Jason