Material lost detail and is overexposed
I have imported my material from photoshop into unreal, with decent success. It turns out that the material is overexposed ( It is a 8bit tga image ). I have also turned off sRGB in the texture settings furthermore I have disabled texture streaming to improve the image quality during rendering.
In my scene there is a skylight and a normal light.
It also looks like I have lost some details which I can see in photoshop.
But as you can see, its still looking weird:
My Material Graph looks like this:
It is my first own material :S
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