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Material lost detail and is overexposed

Good Evening,

I have imported my material from photoshop into unreal, with decent success. It turns out that the material is overexposed ( It is a 8bit tga image ). I have also turned off sRGB in the texture settings furthermore I have disabled texture streaming to improve the image quality during rendering.

In my scene there is a skylight and a normal light.

It also looks like I have lost some details which I can see in photoshop.

But as you can see, its still looking weird: alt text

My Material Graph looks like this: alt text

It is my first own material :S

Product Version: UE 4.10
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asked Mar 27 '16 at 06:11 PM in Rendering

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