Material lost detail and is overexposed

Good Evening,

I have imported my material from photoshop into unreal, with decent success. It turns out that the material is overexposed ( It is a 8bit tga image ). I have also turned off sRGB in the texture settings furthermore I have disabled texture streaming to improve the image quality during rendering.

In my scene there is a skylight and a normal light.

It also looks like I have lost some details which I can see in photoshop.

But as you can see, its still looking weird:

84031-wall01error_preview.png

My Material Graph looks like this:

84032-wall01error_material.png

It is my first own material :S

I have the same cuestion. any solution yet ?

No sorry unfortunately I cant even remember if I have resolved this issue >.<"

Turn sRGB back on, that should only be done with greyscale (roughness, metal etc) textures. The only time I turn off sRGB is when I have made a material in Substance Painter or Designe. Then I only turn it off for the Roughness and Metallic textures.