How can i move hand to fit the gun

I’m trying to make the hand fit the weapon model but i cant move it

The gun is parented to the hand and i cant move it out because it says “The selected component is inherited and cannot be reordered here”

Can you link a tutorial or something on how to make an animation

It’s a pretty complex problem. The easiest solution will be to modify the animation in your favorite animation tool so that the hand is where it should be. This would be something like 3ds Max, Maya or, I believe, Blender. I’m not sure how you could export the existing animation to make modifications though.

Another option, though far more difficult, is to use Inverse Kinematics (IK). IK allows you to specify a location for a bone to try to get to, and the bone (the hand in this case) will move in an attempt to reach that position.

Here is the Epic documentation for them

There are also some examples in the Content Examples project you can get that show a setup of it.

EDIT: After looking into it, IK is actually fairly simple! Check out the Content Examples project from your Epic Games Launcher, and load the Animation level. Down at the end there is a specific example showing how to move a hand to fit a gun!

I would create an IK in the anim blueprint. Place a socket on your rifle, get its transform and pump that into the IK

This is what you want to watch:

I solve this, when i use the unreal 4 persona, transform move the bomes till it fits, export the animation to blender cut it to the frames that will be needed save and import again with the skeleton of your character to ue