How to handle all of the keyboard's keys for chat functionality within a game?
I've been exploring UE4's capabilities by creating game components. One of the things on my list to try and create was a chat system. I'm trying to set up something in blueprints, but I can't seem to get around setting up every single key press event and tying them into chat functionality.
So I guess my question is, does anyone have any advice or idea on how to handle all the keyboards keys for chat functionality within a game? Preferably in blueprints, but if there's no other way, I'll go for a C++ solution.
Thanks in advance :)
answered May 05 '14 at 12:23 PM
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