Strange normal map issues!

I’m having some trouble with a normal map, it doesn’t seem to be displaying properly. I have changed the compression settings to NormalMap and I have flipped the green channel. Here’s a picture of the problem: [alt text][1]

And here is the normal map:

All of this was done using zbrush and the multi map exporter.

It looks like your normal map could be using world space normals, where I think most software is set up to use tangent space by default? Can’t be sure though.

This is most likely a World Space map. You should export a Tangent based one through xNormal