Some question about particles and effects

1.The effect, that an astronaut glove model based on the HTC Vive controller, could push aside cloud made of particle systems;

2.How to make the Black Hole Fluid Effects like one shown in the picture.

Hi odon

I didn’t get what exactly you want to ask for the 1st question

For the 2nd one, I prefer achieving it by using meshes with specific materials instead of using particle system. The pixel should be visible based on camera angle according to the normal of geometry. That is the basic idea to achieve it.

If you have UDN account you can get better support there, I recommend you post you questions on UDN instead

Thanks

Hello,

Take a look at these shaders for inspiration: