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4.11 Preview 8 Steam VR Chaperone incorrect bounds

The Steam VR Chaperone component seems to no longer report the bounds of the play space in 4.11 Preview 8 You can see this here: alt text

As you can see it contains junk values as well as null where as this is what I get from my SteamVR System Report

 {
    "jsonid" : "chaperone_info",
    "universes" : [
       {
          "collision_bounds" : [
             [
                [ -1.6159659624099731, 0, 1.132604718208313 ],
                [ -1.6159659624099731, 2.4300000667572021, 1.132604718208313 ],
                [ 1.6877549886703491, 2.4300000667572021, 1.2384891510009766 ],
                [ 1.6877549886703491, 0, 1.2384891510009766 ]
             ],
             [
                [ 1.6877549886703491, 0, 1.2384891510009766 ],
                [ 1.6877549886703491, 2.4300000667572021, 1.2384891510009766 ],
                [ 1.6217502355575562, 2.4300000667572021, 0.79384732246398926 ],
                [ 1.6217502355575562, 0, 0.79384732246398926 ]
             ],
             [
                [ 1.6217502355575562, 0, 0.79384732246398926 ],
                [ 1.6217502355575562, 2.4300000667572021, 0.79384732246398926 ],
                [ 2.19252610206604, 2.4300000667572021, -0.34018847346305847 ],
                [ 2.19252610206604, 0, -0.34018847346305847 ]
             ],
             [
                [ 2.19252610206604, 0, -0.34018847346305847 ],
                [ 2.19252610206604, 2.4300000667572021, -0.34018847346305847 ],
                [ 1.7358331680297852, 2.4300000667572021, -0.49286344647407532 ],
                [ 1.7358331680297852, 0, -0.49286344647407532 ]
             ],
             [
                [ 1.7358331680297852, 0, -0.49286344647407532 ],
                [ 1.7358331680297852, 2.4300000667572021, -0.49286344647407532 ],
                [ 1.6551400423049927, 2.4300000667572021, -1.1861423254013062 ],
                [ 1.6551400423049927, 0, -1.1861423254013062 ]
             ],
             [
                [ 1.6551400423049927, 0, -1.1861423254013062 ],
                [ 1.6551400423049927, 2.4300000667572021, -1.1861423254013062 ],
                [ -1.6701421737670898, 2.4300000667572021, -1.1373242139816284 ],
                [ -1.6701421737670898, 0, -1.1373242139816284 ]
             ],
             [
                [ -1.6701421737670898, 0, -1.1373242139816284 ],
                [ -1.6701421737670898, 2.4300000667572021, -1.1373242139816284 ],
                [ -1.6159659624099731, 2.4300000667572021, 1.132604718208313 ],
                [ -1.6159659624099731, 0, 1.132604718208313 ]
             ]
          ],
Product Version: UE 4.11 Preview
Tags:
nobounds.png (259.6 kB)
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asked Mar 28 '16 at 01:52 AM in Bug Reports

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mitchemmc
71 2 6 9

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Hello mitchemmc,

I was able to reproduce this issue on our end. I have written up a report (UE-29341) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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answered Apr 11 '16 at 08:19 PM

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Rudy Q ♦♦ STAFF
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avatar image muchcharles Nov 03 '16 at 10:37 PM

I made a fix and created a pull request here: https://github.com/EpicGames/UnrealEngine/pull/2909

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