4.11 Preview 8 Steam VR Chaperone incorrect bounds

The Steam VR Chaperone component seems to no longer report the bounds of the play space in 4.11 Preview 8
You can see this here:

As you can see it contains junk values as well as null where as this is what I get from my SteamVR System Report

{
   "jsonid" : "chaperone_info",
   "universes" : [
      {
         "collision_bounds" : [
            [
               [ -1.6159659624099731, 0, 1.132604718208313 ],
               [ -1.6159659624099731, 2.4300000667572021, 1.132604718208313 ],
               [ 1.6877549886703491, 2.4300000667572021, 1.2384891510009766 ],
               [ 1.6877549886703491, 0, 1.2384891510009766 ]
            ],
            [
               [ 1.6877549886703491, 0, 1.2384891510009766 ],
               [ 1.6877549886703491, 2.4300000667572021, 1.2384891510009766 ],
               [ 1.6217502355575562, 2.4300000667572021, 0.79384732246398926 ],
               [ 1.6217502355575562, 0, 0.79384732246398926 ]
            ],
            [
               [ 1.6217502355575562, 0, 0.79384732246398926 ],
               [ 1.6217502355575562, 2.4300000667572021, 0.79384732246398926 ],
               [ 2.19252610206604, 2.4300000667572021, -0.34018847346305847 ],
               [ 2.19252610206604, 0, -0.34018847346305847 ]
            ],
            [
               [ 2.19252610206604, 0, -0.34018847346305847 ],
               [ 2.19252610206604, 2.4300000667572021, -0.34018847346305847 ],
               [ 1.7358331680297852, 2.4300000667572021, -0.49286344647407532 ],
               [ 1.7358331680297852, 0, -0.49286344647407532 ]
            ],
            [
               [ 1.7358331680297852, 0, -0.49286344647407532 ],
               [ 1.7358331680297852, 2.4300000667572021, -0.49286344647407532 ],
               [ 1.6551400423049927, 2.4300000667572021, -1.1861423254013062 ],
               [ 1.6551400423049927, 0, -1.1861423254013062 ]
            ],
            [
               [ 1.6551400423049927, 0, -1.1861423254013062 ],
               [ 1.6551400423049927, 2.4300000667572021, -1.1861423254013062 ],
               [ -1.6701421737670898, 2.4300000667572021, -1.1373242139816284 ],
               [ -1.6701421737670898, 0, -1.1373242139816284 ]
            ],
            [
               [ -1.6701421737670898, 0, -1.1373242139816284 ],
               [ -1.6701421737670898, 2.4300000667572021, -1.1373242139816284 ],
               [ -1.6159659624099731, 2.4300000667572021, 1.132604718208313 ],
               [ -1.6159659624099731, 0, 1.132604718208313 ]
            ]
         ],

Hello ,

I was able to reproduce this issue on our end. I have written up a report (UE-29341) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

I made a fix and created a pull request here: https://.com/EpicGames/UnrealEngine/pull/2909