Character not playing death animation after life hits zero

As as my title says, when the life of my character hits zero, the drying animation isn’t playing at all. I this up in my character blueprint. I set up the health and clamped itm so t won’t go over 1.0 or below 0.0. If it’s anything above 0.0 my character is fine, but once it hits 0.0 I want the dying animation to play.

I set a custom event to fire every time the player character is being attacked. If the health hits 0, the player character plays the dying animation.