- Can I find anywhere documentation or any advice how to implement custom physics for vehicles in UE?
There is very general doc Physics | Unreal Engine Documentation but that doesn’t cover any low level API functions (like adding force in direction, and documentation how does it work).
- Can I use other engine then PhysX to calculate collisions and adding forces to movable skeletal meshes?
For example for simply arcade game I don’t need complicated calculations for engines).