I am searching if it is possible to convert PNG texture into UASSET file. Usual way to do it is open editor → import texture → save changes. But for automatization this process it will be very convenient make it by some script or command line arguments for UE4Editor.exe.
There is some advices how do it?
Add all the .png files into your content folder or into a “Textures” folder in your project’s content folder…then open project and the editor will discover the new content and convert it to a .uasset automagically…of course you will still have to edit them for texture groups etc but that can be done by selecting all of them in the content browser and right-clicking and then asset actions → Bulk Edit via Property Matrix make the settings changes and save all.