Android In-App Purchase Authentication Required Error
Our simple blueprint game/app uses Android/iOS for achievements, leaderboards and in-app purchases. We have all of this working just fine when we deploy to iOS. However, on Android whenever we initiate an in-app purchase it errors out saying "Authentication is required. You need to sign in to your Google Account.".
Now, this is a distribution build that was fully reviewed and published to the store. In our blueprints we are making sure to sign in before the in-app purchase node is fired off.
Our in-app purchase bp path looks like this:
I'm not sure how to address this issue.
Here is the provided log. I'm not sure why the log says Async task 'Login' failed in 7.7 seconds even though I see the on the screen 'Welcome back [name]'. I'm also able to read/write achievements as well as restore in-app purchases... link text
Bumping this thread. Did you solve this issue?
answered Jan 16 '17 at 04:18 PM
I believe so.
answered Jan 16 '17 at 04:43 PM
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