Blueprint Storage Cost
I am really new to game creation so this question may sound silly, but here goes:
If I have 10 static meshes in my game, I can either place everything manually OR I can make a bunch of blueprints to get the same result (quicker).
My question is: Does having BPs affect Performance? Does it cost in Memory? or is there anything else I should watch out for when using BPs?
Thanks in advance :)
asked Mar 28 '16 at 03:03 PM in Blueprint Scripting
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