Freezing/Locking the Hardware Cursor to a Single Point

Hey guys, I’m looking to freeze/lock the hardware cursor to a single point. As of now, I’ve been using PInvoke (Platform Invocation Services) for a Windows Standalone application. Specifically the ClipCursor(ref RECT lpRect) function found in user32.dll, and the ClipCursor(IntPtr.zero) function found in the same library.

Yes, I’ve done at least 10 hours of research, including asking game developers. I even sent an email to Patrick Wyatt and half of the Valve team, including Game Newell. No dice.

Could someone help a brother out? Do me a solid?

did you ever figure it out ?