What i need is to switch between them by pressing 1 or 2, or x event.
Each pawn has its own specific controls.
Since UE cannot operate multiple PlayerController, as i could see, i would have to solve it with one.
Should I “merge” the Orbit Pawn inside the FPS one and chose wich camera control to take inside this pawn?
Pawn "A"
1 - Move to target ( double click and pawn moves to destination ) 2 - Look around ( hold click and move mouse )
Pawn "B" 1 - Orbit ( Hold click and move mouse )
So, in level blueprint i posses “B” and orbit doesn´t work.
Then, back to Pawn “A” and Look around is not working neither anymore.
I just can “double click and move”