How can I switch between a FPS pawn and Orbit Camera pawn

Hi, here is the situation:

I have 2 pawns:
A : FPS.
B : Orbiting Camera.

What i need is to switch between them by pressing 1 or 2, or x event.
Each pawn has its own specific controls.

Since UE cannot operate multiple PlayerController, as i could see, i would have to solve it with one.
Should I “merge” the Orbit Pawn inside the FPS one and chose wich camera control to take inside this pawn?

Need some light on this, thanks in advance!

Move All Control input logic to pawn blueprints and use “Possess” to swap between them.

I will try that.
Thank you!

Ok. It´s working as expected except but this situation:

I Swap between A and B pawns normally, but i lose mouse move controlls. Only keyboard and mouse click works, but not mouse move.
Any suggestion?

Thanks.

What is “Mouse Move control” ?

Pawn A and B has touch controls. Works this way:

Pawn "A"
1 - Move to target ( double click and pawn moves to destination )
2 - Look around ( hold click and move mouse )

Pawn "B"
1 - Orbit ( Hold click and move mouse )

So, in level blueprint i posses “B” and orbit doesn´t work.
Then, back to Pawn “A” and Look around is not working neither anymore.
I just can “double click and move”

When pawns are alone. Works normally.

Here a video:

( Pawn B is not an orbit cam, it’s UFO, with same problem

I will create another thread since this is other kind of problem than just possesing pawns.
Thanks.