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Procedural Mesh Component - createMeshSection optional arguments not working

In the proceduralMeshComponent.h under createMeshSection, there are at least 4 optional arguments followed by a mandatory bool? When I try and use this method by sending createMeshSection(0, FVectorArray, int32Array) it gives me grief - so are the arguments all mandatory or is there another way to call this without sending all the other stuff (UVs, Normals, Tangents, collision)?

Product Version: UE 4.10
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asked Mar 28 '16 at 04:54 PM in C++ Programming

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I'm not convinced this is the best way to go about this, but I've had success using empty arguments (which I guess kinda negates the idea of them being optional parameters)
For example when I have vertices and triangles set up as local variables I can call:

 CreateMeshSection(0, vertices, triangles, TArray<FVector>(), TArray<FVector2D>(), TArray<FColor>(), TArray<FProcMeshTangent>(), true);

I found this wiki to be a helpful start: https://wiki.unrealengine.com/Procedural_Mesh_Component_in_C%2B%2B:Getting_Started

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answered Jun 29 '16 at 04:49 PM

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