UnrealBuildTool issues on OSX with ._ files
when a project is saved on a non HFS partition on OSX Unreal Build Tool often fails to generate project files and/or build the project. This is due to the fact that OSX saves resource attributes on non HFS partitions in files on the disk instead of a section in the partition table. This makes the engine unable to compile code or generate project files, resulting in errors like the following:
A temporary solution for this is to run
prior to generating project files and building with Xcode. This needs to be done everytime OSX touches the file and generates an attribute store on disk.
More information on this incredibly annoying OSX specific behavior can be found here: http://apple.stackexchange.com/questions/14980/why-are-dot-underscore-files-created-and-how-can-i-avoid-them
A simple solution would be to exclude files matching "._." from the unreal build tool.
asked Mar 28 '16 at 05:33 PM in Bug Reports
Thank you for reporting this issue. I've placed a bug report in for the issue under the number UE-28879. I'll be sure to update you on its progress whenever any changes are made.
Have a nice day!
answered Mar 29 '16 at 07:25 PM
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