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Save all instanced static mesh instances in game for a building game?

I got lots of progress with my game, and saving the location of static meshes was easy, but I converted to instanced static meshes, and saving them is a lot harder. I used this post: https://forums.unrealengine.com/showthread.php?72943-Saving-quot-Instanced-Static-Mesches-quot-to-SaveGame

but it didn't work for me (probably because the ISM components are added dynamically in my game, if you choose a new material, it adds a new component, new shape, new component, and so on) so I need to know how to save the locations of all instanced meshes in the level. Any help is appreciated. Thanks in advance.

Product Version: UE 4.10
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asked Mar 28 '16 at 08:25 PM in Blueprint Scripting

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JTrocks55
70 5 10 16

avatar image JTrocks55 Mar 29 '16 at 12:38 AM

I was able to improve the instanced static mesh system, but still no saving. I am really hoping someone knows what to do here.

avatar image DiaRex Jul 25 '17 at 03:00 PM

I have the same problem, do you found a solution?

avatar image JohnADaniels Aug 23 '18 at 04:47 AM

I am having the exact same issue, did you ever get this figured out???

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