Save all instanced static mesh instances in game for a building game?
I got lots of progress with my game, and saving the location of static meshes was easy, but I converted to instanced static meshes, and saving them is a lot harder. I used this post: https://forums.unrealengine.com/showthread.php?72943-Saving-quot-Instanced-Static-Mesches-quot-to-SaveGame
but it didn't work for me (probably because the ISM components are added dynamically in my game, if you choose a new material, it adds a new component, new shape, new component, and so on) so I need to know how to save the locations of all instanced meshes in the level. Any help is appreciated. Thanks in advance.
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