How do I get the correct light distribution under water to imitate realistic visibility?

Good day to all! Due to the need it was necessary to face an obvious problem: under “plane geometry” 4 sources of illumination of different color are placed. I put screenshots of result which at me turned out. I look for council which would help to make my underwater illumination of the pool by more realistic.

Hi Mephi100fel,

It looks like you’ve got a nice head start on trying to get something cool done. You may want to try posting a new thread at our Forums (Link here) to see if you can pique some interest as well. You may get a quicker response from the community that way. There is already a lot of talk about water shaders on the forums as well.

Someone has posted an in depth water shader for reference on the forums that may also interest you. (Link Here)

Good luck on your shader and I hope this information helps you out!

Tim

Hello,

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Thank you