Landscape Change Component Size requires 'reset' each time the level is loaded

Hello!

I have recently found a landscape issue with a few of my levels for a project. I am using fairly large landscapes [only one in each level], and needed to re-size the resolution to fix some of the geometry diamonds on steep curves. However, after using the Change Component Size tool under the landscape editor menu, I find that each individual component needs to be “refreshed” [by clicking on them with the sculpt brush] in order to update to the higher resolution. Every time I close the level and re-open it, it doesn’t seem to be saving that “refresh” and requires me to click each component again.

It is also constantly streaming textures, but I assume that has something to do with this issue.

I’m using 4.10.2, and didn’t encounter this issue until using the Change Component Size tool. Any help would be awesome.

Before “Refresh”:

After “Refresh”:

Hey Jesterhead37, did you ever find a solution? I know this is 2 years old but I’m having the same issue on 4.20 and this is the only mention I can find of someone else experiencing this error. I’m wondering if it’s got something to do with creating my landscapes in a much older version of Unreal… maybe 4.3 or 4.4. Thanks