[Gear VR] Player's view angles on the device don't match view angles in the Editor

I just noticed that no matter how I turn player’s character in the Editor, on the device it always spawns looking into a particular direction (at first I thought it was 180 deg., but I don’t think that’s the case).

In the Editor:

http://s16.postimg.org/5s0m2b7md/gearvr_spawn1.png

http://s18.postimg.org/vsztla3ux/gearvr_spawn2.png

On the device:

http://s13.postimg.org/h24b6tkzb/gearvr_spawn3.png

Bump!

I checked it last night, and no matter how I orient my player in the scene, I will end up in the orientation seen on the last shot.

Hello ,

Could you try using the Reset Orientation and Position node on begin play and let me know if this helps?

This one? Reset Orientation and Position | Unreal Engine Documentation

Do I simply add EventBeginPlay into level BP and plug it into Reset Orientation and Position node with some set angle?

Tried it - doesn’t do anything. Even in the editor.

Here is how I used it (top contraption; maybe I didn’t use it correctly):

http://s17.postimg.org/tj6if101b/ue4_gearvr_reorient_node.png

Just realized the image can’t be expanded full screen :confused:

Here is a link to higher res version: http://s17.postimg.org/tj6if101b/ue4_gearvr_reorient_node.png

I was able to reproduce this issue on our end. I have written up a report ( UE-28914) and I have submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Additional information: The issue appears that the player has a default rotation that does change to meet the rotation that is given to it (this is basically what I put in the report). This means that the player will always spawn in facing the same direction. I confirmed this by rotating the entire scene 180 degrees. I then rebuilt the level and found that the player faced the correct direction.

Make it a great day

Thanks for looking into this! I thought I wasn’t using the node you told me about correctly.

Rotating world around player isn’t an option. It’s a temporary workaround perhaps, but definitely a wrong way to go about it.

hi, did you already solve this issue? The scene component works fine for the camera location, but neither for the character rotation nor the camera rotation.
thank you!

Nope, it hasn’t been resolved. I don’t know if Epic will be looking into it for 4.11 hot fix or not :frowning:

Hope you guys are working on this issue (for almost a year) because I experience it with Google Daydream too.