Why does player one spawn, but can not be controlled?

When starting a multiplayer game, the first player (the server player) spawns in but can not be controlled. I can see the pawn from the second player view port. I can control the second player as if it where single player. Player 2 works as intended. If I make the game 3 players, player 2 and player 3 function properly. Player one pawn is in the game, and spawns at the correct location, but the camera is pointing to the sky and the controls do nothing. Ive looked for similar problems on the hub, but I could not find a direct answer. I have tried running it as stand alone and PIE and there is no difference in the outcome. Thanks in advance.

We solved this by setting “Auto Possess Player” to “Disabled” on the pawn, in the details panel of the character blueprint. Also in the controller, and any where else. Now all players join the game correctly with full control. Works in PIE and stand alone.