Even if I drag a particle into my level and see it going I still have this problem. It plays great in the Editor and Simulator but it’s just missing in the packaged game.
I tried everything:
-packaged to a new folder
-render visible CHECKED
-actor hidden in game is unchecked
-check the detail mode in LOD and set to high
-render in main pass is checked
The only weird thing I am doing is attaching the emitter to the Matinee camera. The emitter is spawning confetti and it’s attached right above the camera and snows down as the camera moves. It works and looks great in the simulator! How frustrating!!
Are you triggering your particle system with an event track in matinee, a separate event in blueprints, or is it on autoplay? Also how are you attaching the particle system?
do you know another way to have the particles spawn to the HUD or something.? I want the Confetti to be “everywhere” as the camera moves during the cut scene.
Like for a 2D engine game I would put the particles on a zero parallax layer.
You could try “Spawn Emitter at Location”, do some math from the location of the camera, then attach. Or you could leave the emitter attached to the camera from the start (no need to spawn) and then just activate it when needed.