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Game Center and Google Play services wont work on C++ project

Hi all. I have a problem. My game wont start either GooglePlay and GameCenter. It's a C++ project.

When i make simple Blueprint project, GameCenter and GooglePlay load correctly, but when i make the SAME simple C++ project, GameCenter and GooglePlay wont load.

Settings are correctly imported, and apps are correctly setted on Google Play Developer console and iTunnesConnect. What am i missing? Is ther some option i have to enable?

Bare in mind that the SAME project, only made in Blueprint is working as it should.

Product Version: UE 4.10
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asked Mar 29 '16 at 08:31 AM in C++ Programming

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avatar image media4marko Apr 04 '16 at 07:01 AM

Never mind. Solved it buy adding code to Build.cs

PrivateDependencyModuleNames.Add("OnlineSubsystem"); if ((Target.Platform == UnrealTargetPlatform.IOS)) { DynamicallyLoadedModuleNames.Add("OnlineSubsystemIOS"); }

avatar image DatapawWolf Apr 04 '16 at 10:40 PM

How do you do that without Proguard changing it back? I did this exact thing and it was reset when I built and pushed my project to my Android device.

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