How can I use a static camera feed for a menu background?

Hi everyone.

I’m quite new to using the blueprint system, so I’ve been a bit lost looking at other peoples’ answers to similar questions elsewhere on the forums.

Anyway, does anyone know how I would go about using a static camera as the background to my main menu? I’ve created a dummy level for it and have everything set up, but I’m just not sure how to make the game attach the viewport to that camera when loading that menu level.

Thanks in advance!

Figured it out thanks to Using a Static Camera in Unreal Engine | Unreal Engine 5.1 Documentation

Just had to make the camera actor and then drop that in before the menu load sequence.

Thank you for adding the solution once you found it!