Create C++ ThirdParty Plugin on Mac from Zero

In C++ project:

  1. Plugins
  2. Click “New Plugin” > “Third Party Plugin” > named “MyPlugin”
  3. After create UE4 plugin template files they doesn’t compile , bcoz of created sources is for VS Windows system

Please provide plugin samples for UE4. Mac

Hey PirateTony-

I believe you are referring to the project not compiling after adding a new third party library plugin, is that correct? I was able to test this issue and have entered a bug report (UE-28874) for investigation.

Cheers

Exactly. After click “NEW PLUGIN” → “3rd Party” then ue generates files for vc (not for xcode)

Hi there, could you please provide some details of what errors you are seeing after creating this example plugin? This has been distributed with windows only libraries for some time and I thought that there was sufficient guarding in the code to ensure that it would still compile and just display a warning dialog on non-windows platforms.

Never mind, reproduced this now. Should be a fix in the 4.11.2 release, might be able to get a Mac example library in 4.12.

Yes.
UE need more samples for OS X (like windows). For mac developers it is important bcoz it is first steps for start porting apps and developers stuff too!

Please. Dont ignore mac developers :]