Distance Field AO graphic errors + strange clipping artefacts
Hi, at the moment I have troubles with Distance Field AO and some strange clipping effects in my scene.
Here is the link to the video where you can see what I mean:
The scene could look fantastic. But I have no idea how I can solve the clipping and the Distance Field problems.I would be very grateful if you can help me.
Best regards, Andreas
asked Mar 29 '16 at 05:12 PM in Rendering
Thank you for the test asset. I've sent you the link to a sample project to help demonstrate the differences you may be seeing with DFAO.
Test Asset Provided:
The main problem I saw with this test asset when I opened the FBX in 3DS Max was that half the models faces were inverted. I correct this and exported that as an additional test asset to test with to show comparison.
Notes for the Test Scene I provided.
The Other big take-away here is the scale of the mesh scale. I placed the Skeletel Mesh Mannequin that is in the Engine Content folder here for context for size.
The first row has the buildings scaled down to 0.1 in their size and the second row is scaled down to 0.05. You should be able to see the quality difference between the two at this point in terms of how scale will work with DFAO.
Here is a comparison of the three meshes:
I hope this helps and at least addresses some of the concerns you may have had.
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