Does the Server tell the client to spawn?
Hey guys, read some information on the AGameMode You can read here...
So I have also looked the Shooter Game example GameMode and I've very confused to how the Server Spawns the incoming connection.
So I tested this, and on my dedicated server, I do get two "Got Player". As the server I have that client (who joined) I have their Player Controller.
Now do I tell the player controller (Server calls to owning client) that "Hey spawn a pawn in this location..". Or as the server, do I spawn a pawn first, then tell the player controller to posses it?
asked Mar 29 '16 at 08:52 PM in C++ Programming
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