Trouble getting door to rotate without translating

Hey new at using UE4 and I have ran into an issue I can’t find an answer to. I am trying to make a door open using matinee. Everything works perfectly but when the door rotates it also translates while opening. It ends up exactly where it is supposed to be but the animation looks bad due to the door moving improperly. I’ve tried splitting the rotation and translation but I can’t find the issue. The only thing I can think that may have something to do with it was I needed to move the pivot to fit the correct position of the door. When the animation starts the XYZ location is 0,0,0. and after I rotate the door on the Z axis -80 degrees my new xyz locations are -18,-39,0. But it is in the exact location it was before the animation started but now it has different values. Any ideas on what I did wrong or how to fix it?