How do I set up Tessellation/Displacement to work with my model?
in the past few days I tried to get displacement/tessellation to work, but somehow I always experience a weird issue.
So this is what the expected result for me should look like: And now the weird issue that I come across: Both screenshots are taken from the same material and when applied to static meshes it doesn't look right either. I just can't figure out why this is occurring, so I hope to get a bit of help here.
The material uses flat tessellation and looks like that:
The cube's poly count may not be enough and thats why you may be having that issue.
answered May 05 '14 at 03:55 PM
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