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How to extend Blueprint Editor?

Is there a way to extend Blueprint Editor?

For example, to add a context menu in viewport tab for components. In level editor it can be done using

 LevelViewportContextMenuTestExtender = FLevelEditorModule::FLevelViewportMenuExtender_SelectedActors::CreateStatic(&Ex);
 FLevelEditorModule& LevelEditorModule = FModuleManager::Get().LoadModuleChecked<FLevelEditorModule("LevelEditor");
 auto& MenuExtenders = LevelEditorModule.GetAllLevelViewportContextMenuExtenders();
 LevelViewportContextMenuTestExtenderDelegateHandle = MenuExtenders.Last().GetHandle();
Product Version: UE 4.10
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asked Mar 30 '16 at 11:13 AM in C++ Programming

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