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How to extend Blueprint Editor?

Is there a way to extend Blueprint Editor?

For example, to add a context menu in viewport tab for components. In level editor it can be done using

 LevelViewportContextMenuTestExtender = FLevelEditorModule::FLevelViewportMenuExtender_SelectedActors::CreateStatic(&Ex);
 FLevelEditorModule& LevelEditorModule = FModuleManager::Get().LoadModuleChecked<FLevelEditorModule("LevelEditor");
 auto& MenuExtenders = LevelEditorModule.GetAllLevelViewportContextMenuExtenders();
 LevelViewportContextMenuTestExtenderDelegateHandle = MenuExtenders.Last().GetHandle();
Product Version: UE 4.10
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asked Mar 30 '16 at 11:13 AM in C++ Programming

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avatar image LDOGLONDON Jun 18 '19 at 09:04 PM

Did you figure out how to extend the BP editor? I want to show specific things through the details panel and have visualized components via the asset view-port, and I'm having some trouble finding out how exactly to do so.

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answered Jun 19 '19 at 01:27 AM

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