How to input dynamic data into a timeline
Hello, how can I input into a timeline my current camera location?
I need to animate my camera from it's starting position (which i do not know) to a final value that is known.
I'm used to create my points on the timeline graph specifying time and value for every one, but I can't figure out how to input those values dynamically.
Any help is appreciated, thank you :)
asked May 05 '14 at 04:07 PM in Blueprint Scripting
You get your camera's location and the location you want it to go as vectors, then use the timeline(with an animated float in it) as the alpha of a Lerp(Vector) and attach that to Set Actor Location of the camera.
answered May 05 '14 at 04:16 PM
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