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How to setup UMG Widget to interact in VR

Hey guys,

I'm currently trying to achieve a working UMG Widget in 3D World Space. Unfortunately I can't interact with them when I use my crosshair. I hope someone had a similar problem and could get a solution for that.

Thanks in advance for your answer :)

Product Version: UE 4.10
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asked Mar 30 '16 at 01:42 PM in Using UE4

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Cloudy McStrife
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avatar image foxhound101 May 02 '16 at 11:56 AM

I'm also Struggling with this, I know its probably so simple but I am out of ideas.. Any advice will be appreciated

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3 answers: sort voted first

Yeah I gave it up. Maybe using Rama's Function Library could help you with it. Now I'm just using Raycasting to get my results. Not really happy with it, but what can I do :P

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answered May 04 '16 at 06:37 AM

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Cloudy McStrife
465 13 13 37

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answered Sep 01 '16 at 01:13 PM

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indygoof
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I was able to get this working for a single menu item, but when switching to a new screen, the interaction fails. It may be best to use a custom solution until this component works better.

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answered Sep 04 '16 at 10:30 PM

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thepenguinmaster
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avatar image Cloudy McStrife Sep 05 '16 at 10:52 AM

I just heard that in Version 4.13 you can interact with UMG in VR.

avatar image thepenguinmaster Sep 07 '16 at 12:20 PM

Yes, this is the version I was using. The problem is after you destroy an object, if it was in front of the next UMG widget, it can still obstruct the pointer. I fixed the problem by moving the UMG widget off screen, then deleting it.

Not sure why that is happening, maybe because its an experimental component, or because I may have another problem or be doing something else incorrectly.

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