Hi,
I’m trying to build my game with the 4.11 for testing fix of Oculus Audio plugin and new Oculus SDK (which is necessary for submission to Oculus)
The build works fine since 4.7 to 4.10 (also when it was 4.10 preview) but when trying to build for 4.11 (any preview) we have a black screen.
Is there any solution for this? (temporary fix, workaround? etc…)
this is the log:
thanks!
--------- beginning of system
--------- beginning of main
D/UE4 (21869): LogAndroidEvents: EnqueueAppEvent : 9, 0, tid = 21893
D/UE4 (21869): ==================================> Inside onStart function in GameActivity
D/UE4 (21869): Case APP_CMD_RESUME
D/UE4 (21869): App is running in Landscape
D/UE4 (21869): ==============> Resuming main init
D/UE4 (21869): ==============> GameActive.onResume complete!
D/UE4 (21869): LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 21893
D/UE4 (21869): Case APP_CMD_PAUSE
D/UE4 (21869): LogAndroidEvents: EnqueueAppEvent : 6, 0, tid = 21893
D/UE4 (21869): ==============> GameActive.onPause complete!
D/UE4 (21869): LogAndroidEvents: EnqueueAppEvent : 10, 0, tid = 21893
D/UE4 (21869): LogAndroidEvents: EnqueueAppEvent : 12, 0, tid = 21893
D/UE4 (21869): LogAndroidEvents: EnqueueAppEvent : 8, 0, tid = 21893
D/UE4 (21869): ==============> GameActive.onStop complete!
D/UE4 (21869): Case APP_CMD_TERM_WINDOW, tid = 21893
D/UE4 (21869): LogAndroidEvents: EnqueueAppEvent : 3, 0, tid = 21893
D/UE4 (21869): LogAndroidEvents: EnqueueAppEvent : 5, 0, tid = 21893
D/UE4 (24538): In the JNI_OnLoad function
D/UE4 (24538): Path found as ‘/storage/emulated/0’
D/UE4 (24538): Font Path found as ‘/system/fonts/’
D/UE4 (24538): In the JNI_OnLoad function 5
D/UE4 (24538): Entering native app glue main function
D/UE4 (24538): Created event thread
D/UE4 (24538): Entering event processing thread engine entry point
D/UE4 (24538): Entered AndroidMain()
D/UE4 (24538): Prepared looper for event thread
D/UE4 (24538): Passed callback initialization
D/UE4 (24538): Controller interface supported
D/UE4 (24538): Passed sensor initialization
D/UE4 (24538): Found DepthBufferPreference = 16
D/UE4 (24538): Found bPackageDataInsideApk = 1
D/UE4 (24538): Found ProjectName = MOTEL
D/UE4 (24538): Found bHasOBBFiles = 1
D/UE4 (24538): Found bVerifyOBBOnStartUp = false
D/UE4 (24538): UI hiding set to false
D/UE4 (24538): Found GearVR mode = vr_only
D/UE4 (24538): Asking if osOBBInAPK? true
D/UE4 (24538): ExternalFilePath found as ‘/storage/emulated/0/Android/data/com.ParallelStudio.MOTEL/files’
D/UE4 (24538): App is running in Landscape
D/UE4 (24538): Android version is 5.1.1
D/UE4 (24538): Android manufacturer is samsung
D/UE4 (24538): Android model is SM-G920F
D/UE4 (24538): OS language is set to fr_FR
D/UE4 (24538): ==============> GameActive.onCreate complete!
D/UE4 (24538): LogAndroidEvents: EnqueueAppEvent : 9, 0, tid = 24557
D/UE4 (24538): ==================================> Inside onStart function in GameActivity
D/UE4 (24538): Case APP_CMD_RESUME
D/UE4 (24538): App is running in Landscape
D/UE4 (24538): LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 24557
D/UE4 (24538): ==============> Resuming main init
D/UE4 (24538): Final commandline:
D/UE4 (24538): Created sync event
D/UE4 (24538): Mounted OBB ‘main.obb.png’
D/UE4 (24538): ==============> GameActive.onResume complete!
D/UE4 (24538): Case APP_CMD_INIT_WINDOW
D/UE4 (24538): LogAndroidEvents: EnqueueAppEvent : 0, 4106934280, tid = 24557
D/UE4 (24538): LogAndroidEvents: EnqueueAppEvent : 11, 0, tid = 24557
D/UE4 (24538): EGL Extensions:
D/UE4 (24538): EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable
D/UE4 (24538): ***** RequestedContentScaleFactor different 0.000000 != -1.000000, not using res cache
D/UE4 (24538): ***** Window different, not using res cache
D/UE4 (24538): ***** WindowWidth is -1, not using res cache
D/UE4 (24538): FAndroidGPUInfo
D/UE4 (24538): AndroidEGL::InitSurface 0, 0
D/UE4 (24538): ***** RequestedContentScaleFactor different 0.000000 != -1.000000, not using res cache
D/UE4 (24538): ***** Window different, not using res cache
D/UE4 (24538): ***** WindowWidth is -1, not using res cache
D/UE4 (24538): Case APP_CMD_PAUSE
D/UE4 (24538): ==============> GameActive.onPause complete!
D/UE4 (24538): LogAndroidEvents: EnqueueAppEvent : 6, 0, tid = 24557
D/UE4 (24538): LogAndroidEvents: EnqueueAppEvent : 12, 0, tid = 24557
D/UE4 (24538): LogAndroidEvents: EnqueueAppEvent : 8, 0, tid = 24557
D/UE4 (24538): ==============> GameActive.onStop complete!