Problem with importing FBX files.
I have some FBX file - eXPRTO1.fbx(attached - link text ) with model, that looks broken, when it imported as skeletal mesh with morphs: But if I import that models to the 3D Studio Max, it looks good: Also, if I import that file to the UE Editor as simple, non-skeletal mesh, it's also looks good:
It seems, like UE has some bugs with importing skeletal meshes from FBX. I have got a lot of models in FBX files, that UE imported with that bug, it's not the only model's bug.
asked Mar 30 '16 at 04:53 PM in Bug Reports
This looks to have already been resolved internally with 4.12. Look for the fix to be in a the future release of 4.12.
Thanks for taking the time to post.
answered Mar 30 '16 at 07:37 PM
Tim Hobson ♦♦ STAFF
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