Wininet crashes on editor startup in debug on certain networks
This one is pretty specific. UE4 will crash in debug on startup on my laptop when connected via wifi to a certain network and automatic configuration is enabled in Internet Explorer.
The laptop is running Windows 7 x64.
The crash occurs deep in the bowels of a wininet worker thread processing requests for the HTTP module, I've attached a callstack link text
From my investigation, I'm pretty sure this is actually a bug in Windows itself. Firefox has run into the same thing and has a bugzilla thread going about it here https://bugzilla.mozilla.org/show_bug.cgi?id=854176
None of the code workarounds they suggest work. The only workaround I've found is turning off automatic configuration in Internet Explorer's LAN Settings (on the connections tab).
This is not a graphics card problem. It's a crash in windows networking. The two things could not be more unrelated.
The editor runs fine in development, and runs fine if I disable automatic configuration on my LAN settings. It isn't obvious from the dxdiag but my laptop has two GPUs - the intel integrated one for power savings and a geforce 525M which is a DX11 part.
Anyway I just posted this in case anyone else runs into the same issue.
answered May 06 '14 at 03:03 PM
Unfortunately it looks like your laptop is below the minimum recommended specs for the editor. To run the editor efficiently you need a graphics card that can support directX 11. Here is more information on recommended specs to run th eeditor: https://answers.unrealengine.com/questions/12361/what-are-unreal-engine-4s-system-requirements.html . Have a great day!
answered May 06 '14 at 02:44 PM
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