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PlayerController in multiplayer question

Hello everyone i have a lilttle problem that i cant solve couse i just dont understand how it works ! I have a character and a character controller

when I define 2 in Numbers of Players in the multiplayer options my first player works just fine but the second player kinda dislike my " Run/Walk Speed " Blueprint so he dont change the walkspeed if i press the InputAction Run key

so my question is what i do wrong and how do it the correct way

Does anyone have an idea why this might be happening?

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Product Version: UE 4.10
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herocontroller.png (233.6 kB)
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asked Mar 30 '16 at 06:26 PM in Blueprint Scripting

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CallofBattle
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I think this is because you are getting the player pawn and character by index which means that you are always getting the exact same actor and not the one that corresponds to your controller. Instead of using the Get Player Character/Pawn nodes try using the GetControlledPawn node which gets you the pawn that is currently possessed by your controller.

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answered Mar 30 '16 at 09:39 PM

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MacDx
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avatar image CallofBattle Mar 30 '16 at 10:38 PM

that's what I've thought but i can't stick this togetheralt text

avatar image MacDx Mar 30 '16 at 10:48 PM

Cast it alt text

A character actor inherits from pawn, so casting is the way to go

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avatar image CallofBattle Mar 31 '16 at 01:49 AM

Thanks alot ! it helps

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