Destructible Mesh: Simulate Physics always true
In my project, I have motion controllers that allow the player to pick up objects in the world. I achieve this by attaching the object to the controller using AttachTo, setting Simulate Physics to false while the object is held so the user can move it freely, and restoring it when released. This works fine for StaticMeshes, but I'm having issues with Destructibles. They still seem to be simulating physics when held, even after Simulate Physics is set to false. I added a node directly after my Set node and it turns out that the simulate flag is immediately being set to true.
I suspect that there's something deeper in the destructible logic that's responsible, but I haven't had much luck in finding it. Thanks in advance!
asked Mar 30 '16 at 07:46 PM in Blueprint Scripting
In the Collision preset of destructible component set the preset to custom and ignore pawn. This will make the object to be pickedup without destructing it.
answered Jul 24 '17 at 07:47 AM
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