[Gear VR] Camera resets position to origin of parent.

As stated in the title, If u have a camera parented to the character capsule, and it’s offset from its original position, as soon as you start the application on the device the camera position is reset to the origin of the parent.

This doesn’t happen in the editor/preview. It only occurs when playing on the device.

Hello moulder6,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick question:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. What is the exact device you are using when experiencing this issue?
  4. What is the exact OS version being run on the device?
  5. Could you provide screen shots of the issue and/or blueprints involved?

Hi Rudy!
Thanks for looking into it. In short:

1.It does happen in a clean project.
3.I’m using Galaxy S6
4.Running Marshmallow 6.0.1

Regarding 2 I have a character BP in which I’ve added a camera component as the child of the Capsule Component. I have manually offset the camera vertically to the desired height, and everything works as expected inside the engine/preview.
However, when I build the project, install and run it on the Galaxy S6 (either in developer mode, or trough the headset), the camera position (height) is reset to the origin of the capsule.

I’ll make sure to post screenshots/BP later today.

I was able to reproduce this issue on our end. I have written up a report (UE-28956) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

Thanks. Just wanted to mention that after seeing the updated docs for 4.11 regarding the camera refactor, there’s kinda easy workaround. Add a scene component as a child of the capsule and parent the camera to that. Now u can move the scene component where u need the camera to be. As long as the camera transform is zeroed out, it works okay.

I’m having this same issue with google VR. The camera will reset to the world origin on PIE and on device