Is it possible to import an engine header file so I can use its content in my own c++ classes?
I want to import the FindSessionsCallbackProxy.h file because it contains this struct
USTRUCT(BlueprintType)
struct FBlueprintSessionResult
{
GENERATED_USTRUCT_BODY()
FOnlineSessionSearchResult OnlineResult;
};
And my life would be so much easier if I could use this struct in my code. Right now it’s only accessible in blueprint.