Line trace casting to submesh

Hi,

is it possible from the BREAK HIT RESULT → HIT ACTOR to cast to a certain part of the object blueprint?

For example i have two static meshes combined into one : doors and door handle - i would like to cast only to the handle so the interaction may happen when pointing only at the handle.

If you making a door you could make a door blueprint and have the two meshes placed in there.
Then you can use “Hit Component” ( Because the door handle is a component of you door blueprint)
Does that answer your question?

thanks, i’ll give it a try.

I also got the results i was hoping for by blocking the trace visibility in the details panel of the mesh.

Thanks for the help.