is it possible from the BREAK HIT RESULT → HIT ACTOR to cast to a certain part of the object blueprint?
For example i have two static meshes combined into one : doors and door handle - i would like to cast only to the handle so the interaction may happen when pointing only at the handle.
If you making a door you could make a door blueprint and have the two meshes placed in there.
Then you can use “Hit Component” ( Because the door handle is a component of you door blueprint)
Does that answer your question?