Unable to export .tga in 4.11 preview
I've tried several permutations of file type .tga, .bmp combined with texture group and compression format. But when I rightclick on my textures and do asset action->export, the file does not save.
Are there any constraints on exporting textures from the editor that are not immediately obvious from the error logs?
Repro: Created capture camera. Captured to render target. Right click -> Create static. Save static. Right click on static -> asset action -> export as .bmp, .tga etc.
No file comes out...
The following error is repeated in the log window: LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 921/400 MB (ok in editor, bad on fixed memory platform)
But I wouldn't expect that to interfere with my output.
asked Mar 30 '16 at 10:27 PM in Bug Reports
We originally had a ticket in with not being able to export some files to image format with UE-9151 but it was closed as "Won't fix" with the context that if a file has no source art (very common with textures) so we cannot feasibly export it.
answered Mar 31 '16 at 07:29 PM
Tim Hobson ♦♦ STAFF
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