I’ve tried several permutations of file type .tga, .bmp combined with texture group and compression format. But when I rightclick on my textures and do asset action->export, the file does not save.
Are there any constraints on exporting textures from the editor that are not immediately obvious from the error logs?
Repro:
Created capture camera.
Captured to render target.
Right click → Create static.
Save static.
Right click on static → asset action → export as .bmp, .tga etc.
No file comes out…
The following error is repeated in the log window:
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 921/400 MB (ok in editor, bad on fixed memory platform)
But I wouldn’t expect that to interfere with my output.