Unable to export .tga in 4.11 preview

I’ve tried several permutations of file type .tga, .bmp combined with texture group and compression format. But when I rightclick on my textures and do asset action->export, the file does not save.

Are there any constraints on exporting textures from the editor that are not immediately obvious from the error logs?

Repro:
Created capture camera.
Captured to render target.
Right click → Create static.
Save static.
Right click on static → asset action → export as .bmp, .tga etc.

No file comes out…

The following error is repeated in the log window:
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 921/400 MB (ok in editor, bad on fixed memory platform)

But I wouldn’t expect that to interfere with my output.

Hi Will,

We originally had a ticket in with not being able to export some files to image format with UE-9151 but it was closed as “Won’t fix” with the context that if a file has no source art (very common with textures) so we cannot feasibly export it.

-Tim

Is there a work around whereby we can create a source file? I really need to be able to edit these captures.

Not that I’m aware of, unless you can use anything from an HDR image. That’s the only one that I know will export to a file.

What exact settings are you using? I can’t get it to save HDR to file.

Select the Render Target asset in the Content Browser > Right-Click Export > Will automatically give the option to save as HDR (Default on my end)