Can anyone help me?

Why is it not calling between each other?

I don’t understand your problem, can you explain a little bit more?

Thanks for answering me! :slight_smile:
But isn’t that the same as setting a reference?
If not, what do I connect the object in cast to settings to?

After you created your UI, store the widget in a variable.
from this variable u do a “cast to SettingsController” and from “as SettingsController” u call your Event.

It technically is. If he has a variable that holds a reference to that object and it is of the same type, then why would he need to cast it?

If it wasn’t of the same type, he wouldn’t even be able to get the function node out of the reference

But he probably set the default value of the variable to that type.
He needs to get a referance to the actor in another way.

http://puu.sh/o09tK/5284a4fa85.png

Because he needs to communicte withe the “right” blueprint

I don’t think it is possible to cast a Widget object to a Controller object

Do you see the puppet icon? That means it is a controller object

84525-controller.png

Yeah you’re right.
I read the blueprint wrong, he just needs to cast his Controller reference to SettingsController and then he can call his event

Look at the variable type. It says settings controller. He doesn’t need to cast. It is already a settingsController reference

84525-controller.png

Please try it and say if that’s right ! :smiley:

Sorry, you misunderstood me there =)

Maybe you need to connect something to the specific player pin?

84529-pin.png

You could also try to do a print after the execute console command node, so you can see if it is really executing or not

Just do it like this. I tested it and it works.

http://puu.sh/o0aOp/d9b0bcfddf.png

Be sure that your “SettingsController” is set as your Player Controller Class in you Game Mode

http://puu.sh/o0aXE/ff37699993.png

The difference is that you are getting the controller yourself and he already has a reference to it. If this works for him then that means that the problem was that he didn’t set the reference correctly.

Yes, I think his reference was just wrong.