Rag doll completely breaks mesh
I've been following a tutorial on how to do ragdoll effects on my character, but I keep running into this problem. Whenever I add another capsule to my character's bone and hit simulate, it completely shoots of in one direction. The model is to scale and the animations work fine in UE4/in game. This happens whenever there is more than one collision capsule, even if they're not overlapping.
I rigged and animated in Blender.
asked Mar 31 '16 at 01:58 AM in Using UE4
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