IOS App Rejected

Hi guys! Apple rejected my app with this:

PLA 3.3.12
We found that your app uses the Advertising Identifier but does not include ad functionality. This does not comply with the terms of the Apple Developer Program License Agreement, as required by the App Store Review Guidelines.

Everything is made in blueprints. I check blueprint and noticed that I have one node “Show Ad Banner”. But exec pin doesn’t connect, it was used only for tests. Is it a problem? Does anyone know the answer?

Many thanks!

Hey 20secondstosun,

Have you reviewed our documentation on [Mobile Advertisements][1]? We also have another for [using iAd in-game on iOS][2].

Review this documentation and make the appropriate changes. Let me know whether or not that resolves your app from being rejected.

Thanks!

Using In-Game Ads in Unreal Engine Projects on Mobile Platforms | Unreal Engine 5.1 Documentation
[2]:

My answer: Yes it matters. Delete the node.

Hi, ! thanks for replay. Apple accepted my app. I think that problem was in that node)

Yesss =) I deleted it and apple finally accepted application, thanks for comment!

You’re welcome. :slight_smile: If you could hit “accept” on this answer, that would be fantastic.