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Avoid Seeing Character's Own Head

Hi there,

I'm working on a VR project and have a whole-body mesh for my character. The camera is set at the center of the character's head. However I may see the outline of my character's nose and eyes despite the material is one-sided, which will have negative effect on user experience.

I've once tried to set my camera in front of the eyes of character, but in that way player may see his/her back if they move the headset a bit forward and turn around, which seems not real. And if I hide the head part mesh in game, the shadow would look weird.

Is there a way to void rendering mesh close enough to the camera? Or is there anyway to not see the character's head? Thanks in advance for your suggestions.

Product Version: UE 4.10
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asked Mar 31 '16 at 10:24 AM in VR

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PhoenixThrough
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Hi!

You can use two skeletal meshes in one character. A mesh without head is a primary skletal mesh. The mesh with head you will use for casting propertly shadow.

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Another way is multipart skeletal mesh. You can download VR FP template and see how it work.

https://forums.unrealengine.com/showthread.php?12874-VR-Game-Template

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answered Mar 31 '16 at 11:44 AM

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svv3dUDN
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