Avoid Seeing Character's Own Head
I'm working on a VR project and have a whole-body mesh for my character. The camera is set at the center of the character's head. However I may see the outline of my character's nose and eyes despite the material is one-sided, which will have negative effect on user experience.
I've once tried to set my camera in front of the eyes of character, but in that way player may see his/her back if they move the headset a bit forward and turn around, which seems not real. And if I hide the head part mesh in game, the shadow would look weird.
Is there a way to void rendering mesh close enough to the camera? Or is there anyway to not see the character's head? Thanks in advance for your suggestions.
asked Mar 31 '16 at 10:24 AM in VR
You can use two skeletal meshes in one character. A mesh without head is a primary skletal mesh. The mesh with head you will use for casting propertly shadow.
Another way is multipart skeletal mesh. You can download VR FP template and see how it work.
answered Mar 31 '16 at 11:44 AM
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