Hi there,
I’m working on a VR project and have a whole-body mesh for my character. The camera is set at the center of the character’s head. However I may see the outline of my character’s nose and eyes despite the material is one-sided, which will have negative effect on user experience.
I’ve once tried to set my camera in front of the eyes of character, but in that way player may see his/her back if they move the headset a bit forward and turn around, which seems not real. And if I hide the head part mesh in game, the shadow would look weird.
Is there a way to void rendering mesh close enough to the camera? Or is there anyway to not see the character’s head? Thanks in advance for your suggestions.